Bioware calls the profession skills

 

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Chapter 1

There are many different professions players can easily choose from in Swtor, a lot of in fact that they're broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills with swtor credits. Each of the three groups are rather self explanatory, man or woman that may be a little confusing is Mission Skills, but I explain that down the road in the guide. Professions in Swtor work just as the professions in most other MMORPG on the market, with one giant exception.


Bioware calls the profession skills in Swtor "Crew Skills". The reason for the reason being you share your skill to craft and gather items with your companions, generally known as your crew. The way Bioware build the profession system in Swtor is actually quite interesting and unique. The Crew Skills system allows your Crew members to collect, craft and accept/perform missions in your stead. As they gather resources or complete missions you and the other crew members will get a variety of benefits and rewards.


Given a combination of these characters the two main main directions it is best to take: Armormech or Cybertech. Although it requires some capital output, to get the best Cybertech results you must buy the Engineering Droid Sensor on your Ship Droid and obtain the only +5 Cybertech Critical inside game. This combination yields increased Critical chance on both your output along with your rare materials. It's also by far the most marketable skill within the game at this time.


Biochem can be another viable option using this type of class, in the bonuses to Diplomacy, Biochem, and Bioanalysis included inside the mix.Stay away from the Force focused skills, like Artifice or Synthweaving. Your agent can't have used them, there are others who make use of them better.


Bioanalysis may be the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists utilize these materials to build medpacs to revive health, stimulants (single-use injections) which provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to collect resources.

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