Post-Web - The Continuous Geography of Digital Media

 

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Herlander Elias

Post-Web

The Continuous Geography

of Digital Media

Please visit:

www.herlanderelias.net

Copyright © Herlander Elias, Author & Formal Press Publishing House, 2012

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Herlander Elias and Formal Press.

Post-Web The Continuous Geography of Digital 
Media Author: Herlander Elias
Translation And Proof-Reading: Ondina Pires & Herlander Elias

Cover: Photography: Herlander Elias, Design: Ana 
Lisboa Page Design: MediaXXI / Ana Lisboa
Publishing House: Media XXI | Formalpress
Formalpress – Publicações e Marketing, Lda
Rua Dr. Egas Moniz, n.º 11 AB, 2675-341 Odivelas | 
Lisbon, Portugal Telephone:217 573 459 | Fax: 217 576 316
Praça Marquês de Pombal, n.º 70; 4000-390 Porto, 
Portugal Telephone | Fax : 225 029 137

1st edition - 2012
ISBN: 978-989-7290-20-6 
Legal Deposit n.º:

 

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TABLE OF CONTENTS

Acknowledgments... 8
Introduction... 9
The Post-Web Era

PART I... 30
Into The Screen
1.    Vectoral Logics...    35            
1.1    Grid – A Non-Flat Model...    35        
1.2    Cubic Hexaedric Structures...    44    
1.3    Cyberspace: From Machine-Night to Network-Screen... 51
1.4    Matrix: Horizontal Abyss...    58
        
2.    The Cyberworld...    68            
2.1    World Wide Web: A User’s Freezone...    68
2.2    Mirror-Worlds: Data is The New Soil...    76
2.3    Game Grids And Gamespaces...    80    

PART II... 86
A Revolution in Place: Outside
1.    Content Tourism... 90
1.1    Stepping in The Metaverse... 99
1.2    Google Earth: The World Sim... 104
1.3    Geo-Web: A New Overlay... 109

2.    Spatial Web... 116
2.1 Continuous-Geography... 123
2.2    Space, Place And No-Place... 129
2.3    Post-Geographical Settings... 133
2.4    Exterritorial Features... 140

PART III... 144        
Everybody Becomes Media    
1.    Location Awareness...    151
1.1    Engaging in Performative Environments... 159
1.2    Pedestrian Experience...    168
1.3    Flashdriving is On...    177
    
2.    Post-Web Heroes...    185
2.1    A Share Culture Society...    185
2.2    Non-Stop Mobile Boys...    194
2.3    Meet The Google Girls!...    198

3.    Tracking Villains...    202    
3.1    Stealth Crews: Going Dark... 202
3.2    Grid Gangsters... 205
3.3    Geohackers: Lock-On... 207

Conclusion... 213

Bibliography... 215
1.    Books... 215
1.1    Book Chapters... 223
1.2    Magazines / Articles... 224
1.3    Comics... 224

2.    Online Documents... 226
2.1 Web Sites... 234

Filmography... 236
1.    Movies... 236
2.    Documentary Film... 238

Videography... 239
1.  Videogames... 239

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Acknowledgments

 

For Marisa, my sister

 

 

Ondina Pires, Pedro Guilherme, Ana Rita Diniz, Miguel Matos, David Gorjão Silva, Anabela Gradim, Sónia Alves, Marisa Alexandra Alves Elias, Joaquim Paulo Serra, António Fidalgo, António Fernando Cascais, DCA-UBI, Júlio Semião Elias, Tito Cardoso e Cunha, Sony Computer Entertainment Portugal, Kristy Kang, Catherine Shin, Erik Davis, Rita Alves, Revista MediaXXI, Paulo Ferreira, Paulo Faustino, BOCC, LABCOM, Luís Nogueira, Francisco Merino, Mário Caeiro, José Luís Carvalhosa, Dimitris Charitos, Tara Carrigy, Stephan Powell, Mariana Mota, Mónica Carvalho, Barbara Nati, Sander Veenhof, Zhu Hui, James Charlton, Russel Pensyl, Paula Ellen Ann Blair, Dave Lynch & Jay Needham, David Burns, Kate Richards, ISEA.org.

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INTRODUCTION

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1.1 Grid - A Non-Flat Model

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1.2 Cubic Hexaedric Structures

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1.3 Cyberspace: From Machine-Night to Network-Screen

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1.4 Matrix: Horizontal Abyss

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2.1 World Wide Web: A User's Freezone

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2.2 Mirror-Worlds: Data is The New Soil

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2.3 Game Grids And Game Spaces

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1. Content Tourism

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1.1 Stepping in The Metaverse

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1.2 Google Earth: The World Sim

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1.3 Geo-Web: A New Overlay

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2. Spatial Web

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2.1 Continuous-Geography

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2.2 Space, Place And Non-Place

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2.3 Post-Geographical Settings

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2.4 Exterritorial Features

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1. Location Awareness

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1.1 Engaging in Performative Environments

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1.2 Pedestrian Experience

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1.3 Flashdriving is On

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2.1 A Share Culture Society

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2.2 Non-Stop Mobile Boys

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2.3 Meet The Google Girls!

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3.1 Stealth Crews: Going Dark

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3.2 Grid Gangsters

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3.3 Geohackers: Lock-On

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Bibliography | 1. Books

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Bibliography | 1.1 Book Chapters

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Bibliography | 1.2 Magazines / Articles

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Bibliography | 1.3 Comics

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Bibliography | 2. Online Documents

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Bibliography | 2.1 Web Sites

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Filmography | 1. Movies

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Filmography | 2. Documentary Film

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Videography | 1. Videogames*

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Videography | *Caption

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~

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